antipaladin aura of evil

antipaladin aura of evil

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His aura with this ritual shows his strength at the appropriate level. Back to Main Page → 3.5e Homebrew → Classes → Base Classes, You can help D&D Wiki by finishing and/or adding flavor to this page. The champion of the dead gains a number of ranks at each level equal to +2 Int modifier. As a standard action, the antipaladin can call forth a devil spirit that infuses her mind, granting her the see in darkness universal monster ability. They are brutal and unrelenting, placing their every resource on the line to achieve a goal. The anti-paladin’s number of spells per day does not increase after 20th level. Name Replaces Summary; Blighted Myrmidon: Smite Good; Fiendish … QUICK BUILD You can quickly make an anti-paladin by following these suggestions. Additionally, the antipaladin’s weapons and those of his allies within the aura’s radius are considered evil for the purpose of overcoming damage reduction. Saves: Despite a "bad" Reflex saves, Unholy Resilience gives the Antipaladin some of the best saves in the game. They are often the subject of direct orders, and expect their subordinates (that is, everyone else) to follow orders as well. An anti-paladin prepares and casts spells the way a cleric does, though he cannot lose a prepared spell to spontaneously cast a cure spell in its place. | Swords and Wizardry SRD To prepare or cast a spell, an antipaladin must have a Charisma score equal to at least 10 + the spell level. Upon reaching 5th level, an antipaladin receives a boon from his dark patrons. This bond allows the antipaladin to add her Charisma bonus to the amount of hit point damage that she deals with her negative energy spells, her corrupting touch ability, and her channel energy ability. View Cart; Help; Pathfinder . This bond allows the antipaladin to shed gloom as per twilight haze for 1 minute per antipaladin level. Aura of Evil (Ex) The power of the Taker of Eyes aura of evil (see the detect evil spell) is equal to his antipaladin level (8). All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). Character Sheets An antipaladin must choose and prepare his spells in advance. The spell punishes evil characters if they ever willingly commit Good deeds. This ability replaces tactician. While all paladins are true believers, not all are the knights in shining armor with glimmering blades portrayed in legends— some are the dread antipaladins cloaked in veils of darkness, who can even walk the cursed path of undeath. Each alternate class feature replaces a specific class feature from its parent class. If a Anti-Paladin was a Paladin prior to becoming an Anti-Paladin all of his Paladin levels are converted into equivalent Anti-Paladin levels. An antipaladin’s code requires that he place his own interests and desires above all else, as well as impose tyranny, take advantage whenever possible, and punish the good and just, provided such action… This boon can take one of two forms. A paladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack. At 11th level, the servant gains the advanced template. Lastly, attacks made by the dread vanguard and his allies within the aura’s radius … Starting at 7th level, any creatures allied to you within 10 feet of you and you gain a bonus to melee weapon damage rolls equal to your Charisma modifier (minimum of +1). The functionality of an anti-paladin in a GOOD party would be dependent on the situation he was in. This mount is usually a heavy warhorse (for a Medium anti-paladin) or a warpony (for a Small anti-paladin). Antipaladin. This ability replaces aura of evil. Anti-Paladins serve their deity by spreading their dogma and mercilessly slaying those who refuse to convert. Holy Nimbus At 20th level, as an action, you can emanate an aura of sunlight. This ability functions only while the antipaladin is conscious, not if he is unconscious or dead. Characteristics: Anti-Paladins are carefully crafted leaders. Rulebooks . Bonus Skills and Ranks: The champion of the dead selects three cleric skills to add to his class skills in addition to the normal antipaladin class skills. Dark Mark (Ex): At 1st level, a nefarious convoker bears the sign of his fiendish corruption as a dark, tattoo-like brand somewhere on his body. Additionally, the antipaladin’s weapons and those of his allies within the aura’s radius are considered evil for the purpose of overcoming damage reduction. Calling a mount is a conjuration (calling) effect. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. If a weapon bonded with a fiendish spirit is destroyed, the antipaladin loses the use of this ability for 30 days, or until he gains a level, whichever comes first. The evil of an anti-paladin is an unequivocal force that shakes even the mightiest warriors of goodness. Holy Nimbus At 20th level, as an action, you can emanate an aura of sunlight. If the target of smite good is an outsider with the good subtype, a good-aligned dragon, or a good creature with levels of cleric or paladin, the bonus to damage on the first successful attack increases to 2 points of damage per level the antipaladin possesses. Edit this Page | All stubs, Edit this Page | All pages with an unattributed image. This choice is made when the touch is used. Once the form is chosen, it cannot be changed. Anti-Paladins are distrustful toward others of the class and feel secure only when they are the leader of the group. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. These powers are granted to them by their evil deities and are used to further advance their vile causes. The fiendish spirit imparts no bonuses if the weapon is held by anyone other than the antipaladin but resumes giving bonuses if returned to the antipaladin. This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature. An antipaladin can, as a move action, concentrate on a single item or individual within 60 feet … A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. At 14th level, an antipaladin’s weapons are treated as evil-aligned for the purposes of overcoming damage reduction. A paladin who uses smite evil on the Taker of Eyes deals 2 points of damage per paladin level on his first successful attack. Downloads Detect Good (Sp): At will, an antipaladin can use detect good, as the spell. An anti-paladin who gains a level in any class other than anti-paladin may never again raise his anti-paladin level, though he retains all his anti-paladin abilities. Reason: One or more images on this page are unattributed. 118 Although it is a rare occurrence, paladins do sometimes stray from the path of righteousness. At 3rd level, an antipaladin radiates a palpably daunting aura that causes all enemies within 10 feet to take a –4 penalty on saving throws against fear effects. While a redesign of sorts, this alternate class can be used just as any of the other base classes. Once selected, the choice is set, but it may be changed whenever the antipaladin gains a level. Should the anti-paladin’s mount die, it immediately disappears, leaving behind any equipment it was carrying. At 11th level, while her hateful gaze is active, she can focus her gaze as a standard attack to try and suppress an effect granting a morale bonus; this functions as a targeted dispel magic and if successful, suppresses the effect for a number of rounds equal to her class level. Its mostly cosmetic. A paladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack. A creature that successfully saves against the hateful gaze is immune to its effects for 24 hours. Archetype / Alternate Class Feature: Class Features Changed or Replaced: Class Skills: Weapons & Armor: Aura of Evil: Code of Conduct: Detect Good: Smite Good If he invokes an outsider with more than one alignment aura, the insinuator must choose during the initial invocation which alignment his weapon radiates. Most of these wayward holy warriors seek out redemption and forgiveness for their misdeeds, regaining their powers through piety, charity, and powerful magic. A paladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack. This replaces aura of good or aura of evil. At 15th level, an antipaladin’s servant gains spell resistance equal to the antipaladin’s level + 11. Antipaladin Archetypes. In such societies, an anti-paladin order may even be a mere extension of the military complex that already defines the social system. An Anti-Paladin serves an evil deity and adheres to the ideals of that deity. The mount also appears wearing or carrying any gear it had when it was last dismissed. The prime stat of an Anti-paladin is Strength, and some of their abilities are: Cleave, Fireball, Iceball, Demand, Plague, Aura of Despair, Vault, Summon, Worldbind, Bloodlust of the Twelve Fiends, and Unholy Blessing. Spells: Beginning at 4th level, an anti-paladin gains the ability to cast a small number of divine spells, which are drawn from the anti-paladin spell list (see below). Evil creatures gain no benefit from this ability. Aura of Despair (Su) Enemies within 10 feet of the Taker of Eyes take a –2 penalty on all saving throws. The aura says that it affects any fiends or undead within the area so it affects any fiends or undead in the area. (Original concept by gracefulArmageddon) Primary: Antipaladin. When an antipaladin reaches 4th level, he gains the supernatural ability to channel negative energy like a cleric. This page is incomplete and/or lacking flavor. If this target is good, the antipaladin adds his Charisma bonus (if any) on his attack rolls and adds his antipaladin level on all damage rolls made against the target of his smite. Using the stealth and death attacks of an assassin, the blackguard assassin can study his mark from afar, and slay him the next instant without anyone realizing it. LE Human Antipaladin (Tyrant Dread Vanguard) Traits: Merciful Scimitar(Combat), Glint-Tongued(Race) 01: Aura of Evil, Detect Good, Smite Good 1/day; Power Attack, Enforcer (Use a scimitar, free intimidate check for long-duration shaken debuff on every attack where you can deal nonlethal damage) 02: Touch of Corruption, Unholy Resilience For every 3 levels beyond 5th, she deals 1 additional hit point with those abilities, up to a maximum of 5 + her Charisma modifier at 20th level. The Knight of the Sepulcher gives up some of the Antipaladins offensive ability for improved durability, the ability to heal with negative energy, and eventually … Butcher (Antipaladin Archtype) ... Code of Conduct: A butcher must be of chaotic evil alignment and loses all class features except proficiencies if he willingly and altruistically fosters peace and non-violence. Aura of evil, call of the grace 1/day, detect evil : 0+1 — — — — — ... Aura of the Grave (Su) At 3rd level, a champion of the dead radiates a chilling aura that causes all allies within 10 feet to take upon themselves some of the traits of the undead. At 18th level, the range of this aura increases to 30 feet. A paladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack. Alignment:' Anti-Paladins are invariably any alignment. At 9th level, an antipaladin adds the following cruelties to the list of those that can be selected. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. 118 Although it is a rare occurrence, paladins do sometimes stray from the path of righteousness. A successful Will save negates the effect. The penalty to saving throws against fear bestowed by her aura of cowardice also applies on saving throws against pain. Although all antipaladins commune with vile forces and blasphemous spirits, some are able to do so in ways that transcend the typical martial gifts or diabolical servitors. Whenever the antipaladin uses touch of corruption to deal damage to one target, the target also receives the additional effect from one of the cruelties possessed by the antipaladin. While focusing on one individual or object, the antipaladin does not detect good in any other object or individual within range. After the banishment effect and the damage from the attack is resolved, the smite immediately ends. Aura of Evil (Ex): The power of an antipaladin's aura of evil (see the detect evilspell) is equal to his antipaladin level. An anti-paladin who ceases to be lawful evil, who willfully commits an act that is severely out of step with his alignment, or who grossly violates the code of conduct loses all anti-paladin spells and abilities (including the service of the anti-paladin’s mount, but not weapon, armor, and shield proficiencies). For example, the Extra Lay On Hands feat grants an antipaladin 2 additional uses of the touch of corruption class feature. Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. At 8th level targets who fail their saving throw are also sickened for 1d6 rounds. This ability is a Wisdom-based ability. At 12th level, an antipaladin adds the following cruelties to the list of those that can be selected. However, anti-paladins are rarely seen as good creatures. Using this ability is a free action. Most of these wayward holy warriors seek out redemption and forgiveness for their misdeeds, regaining their powers through piety, charity, and powerful magic. Source The Antipaladin’s Almanac, © 2020, Librarians & Leviathans. If the save is successful, the target takes the damage as normal, but not the effects of the cruelty. Source Advanced Player's Guide pg. Beginning at 2nd level, an antipaladin surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. At 3rd level, the antipaladin can select from the following initial cruelties. An antipaladin must spend 1 hour each day in quiet prayer and meditation to regain his daily allotment of spells. At 20th level, the antipaladin tears through heroes and rival villains alike. This penalty does not stack with the penalty from aura of cowardice. Check out our other SRD sites! They make pacts with fiends, take the lives of the innocent, and put nothing ahead of their personal power and wealth. Religion: Anti-Paladins are devout followers of the patron deity of their Order. This is usually a traumatic experience, involving a complex ritual that involves a living sacrifice and dark oaths made to foul powers (who sometimes send minions to bear witness). | 5th Edition SRD An antipaladin does not take any damage or take any penalty from diseases. This does not mean that an antipaladin cannot take actions someone else might qualify as good, only that such actions must always be in service of his own dark ends. The antipaladin has accepted the patronage of a div, whose malevolence shines in her eyes. See The Paladin's Mount for additional information regarding an anti-paladin's mount, which is the evil equivalent of the standard paladin's mount. In addition, whenever he channels negative energy or uses touch of corruption to damage a creature, he deals the maximum possible amount. These powers are granted to them by their evil deities and are used to further advance their vile causes. Every five levels after 20th the special mount gains +2 bonus Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +1, and its Intelligence increases by +1. Evil creatures within this burst are healed 1d6 points of damage per two antipaladin levels, but only if they accept to have their spirits affected by the spell “Fallen Soul” (Dragon Magazine #312). | d20 Anime SRD The power of an antipaladin’s aura of evil (see the detect evil spell) is equal to his antipaladin level. Now, I want to be an effective front-lone fighter, in a campaign where I won't necessarily be fighting against Good enemies all the time, and I also want to play a badass that can make EVERYONE scared of me. It’s said that those who climb the farthest have the farthest to fall, and antipaladins are living proof of this fact, their pride and hatred blinding them to the glory of their forsaken patrons. Anti-Paladins are the fanatical zealots serving evil deities as crusaders, commanders, and champions. Detect Good (Sp): At will, an antipaladin can use detect good, as the spell. Hateful gaze is a pain effect. Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis). Also note that your Paladin's bonds/flaws (as described) may not be really evil. The antipaladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels beyond 5th, up to a total of four times per day at 17th level. Strength is important for him because of his role in direct combat. An anti-paladin may prepare and cast any spell on the anti-paladin spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. As a standard action, the antipaladin can change her shape as though using alter self for 10 minutes per antipaladin level. | d20HeroSRD Aura of Evil (Ex) The power of an antipaladin’s aura of evil (see the detect evil spell) is equal to his antipaladin level. Although it is a rare occurrence, paladins do sometimes stray from the path of righteousness. | The Modern Path SRD Some anti-paladins who hail from particularly corrupt societies are forced into an anti-paladin order by their parents to maintain the family reputation. wards off harm and engenders an unnatural aura of despair and menace around the anti-paladin. In fact, the transformation is quite rare. As a touch attack, an antipaladin can cause 1d6 points of damage for every two antipaladin levels he possesses. Emotional FocusEmotion Aura AngerAnger DedicationFaith DespairMelancholy FearFear GreedGreed HatredHatred JealousyGreed LustPassion PridePride RemorseMelancholy ZealPride-Knacks: A possessed vindicator learns an number of knacks, or 0-level psychic spells, as a medium of the same level but drawn from … Once per day, as a full-round action, an anti-paladin may magically call his mount from the infernal realms in which it resides. His base daily spell allotment is the same as that of a paladin and is given on Table: Antipaladin. Aura of Evil : The power of an anti-paladin's aura of evil (see the Detect Evil spell) is equal to his anti-paladin level, just like the aura of a cleric of an evil deity. Eventually, this power draws a mighty steed to the anti-paladin and imbues that mount with strength, intelligence and magical protection. Not content to be an alternate class, the Antipaladin gets its own archetype! That’s more akin to 3e numbers than 5e. 3rd—Inflict Moderate Wounds, Deeper Darkness, Dispel Magic, Heal Mount, Magic Circle Against Chaos, Magic Circle Against Good, Greater Magic Weapon, Prayer, Blindness/Deafness, Bestow Curse, 4th—Claws of the Savage, Inflict Serious Wounds, Dispel Chaos/Good, Unholy Weapon, Break Enchantment, Death Ward, Draconic Might, Winged Mount. This is a mind-affecting fear effect, and can be used once per day per antipaladin level. | d20PFSRD These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: +2: anarchic, flaming burst, unholy, wounding. Most paladins spend months or even years regaining their paladinhood, but they never stray so far from the path as to become irredeemable. As a standard action, the antipaladin can channel the horrifying form of the qlippoth to assault the senses of all living creatures within 30 feet until the end of her next turn. You can quickly make an anti-paladin by following these suggestions. Using this ability is a standard action that does not provoke attacks of opportunity. Detect Good (Sp) At will, an antipaladin can use detect good, as the spell. He can still contract diseases and spread them to others, but he is otherwise immune to their effects. Their alignment may depend largely on what god they have vowed against, or on how they intend to bring the god to justice. At 4th level, and at every three levels thereafter, the antipaladin may smite good one additional time per day, as indicated on Table: Antipaladin, to a maximum of seven times per day at 19th level. She can use this ability for a number of minutes per day equal to her class level. New Pages | Recent Changes | Privacy Policy, Librarians & Leviathans Antipaladin Archetypes, Ascension Games, LLC - Antipaladin Archetypes, Fire Mountain Games - Antipaladin Archetypes, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. As a standard action, the antipaladin can evoke a hateful gaze; this is a gaze attack with a 30-foot range. This replaces the antipaladin's aura of evil and alters the antipaladin's saves. Antipaladins become the antithesis of their former selves. At 11th level, she can expend two daily uses of this ability to assume the form of an oni as though using giant form I, for a duration of 1 round per class level. Unsettling Aura: 4: 2 — — — 7th +3 ... anti-paladins aren’t necessarily evil or chaotic in alignment. I don’t really like antipaladins. This ability replaces aura of evil. An antipaladin’s code requires that he place his own interests and desires above all else, as well as impose tyranny, take advantage whenever possible, and punish the good and just, provided such actions don’t interfere with his goals. She can gain this benefit for 3 rounds per day + 1 round per antipaladin level. View Cart; Help; Pathfinder . First, Strength should be your highest By the changes made here, though, the details and tones of the paladin class are shifted in a completely opposite direction and captures an entirely different fantasy theme, without needlessly designing an entire new class. Archetypes. Once per day, as a full-round action, an antipaladin may magically call his servant to his side. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. Aura of Cowardice (Su): Beginning at third level, an anti-paladin becomes immune to fear (magical or otherwise). Those who forsake the darkness are frowned upon. Special Mount (Sp): Upon reaching 5th level, an anti-paladin gains the service of an unusually intelligent, strong, and loyal steed to serve him in his crusade against good (see below). When the flavor has been changed so that this template is no longer applicable please remove this template. At 11th level, an antipaladin can expend two uses of his smite good ability to grant the ability to smite good to all allies within 10 feet, using his bonuses. This ability can be used a number of times per day equal to half the antipaladin’s class level (minimum 1). Not the class as a whole, mainly the alignment constraints – and the name, of course. This ability is only effective against living creatures, and requires a melee touch attack to deliver. Many take their ascension to anti-paladinhood with pride bordering on (and often fully qualified as) hubris, and some are outright insane. At 3rd level, the powers of darkness make an antipaladin a beacon of corruption and disease. Making use of and altering numerous facets of the paladin core class, this villainous warrior can’t truly be considered a new character class by its own right. For me.Worth buying antipaladin aura of evil Supplement for upon his victim a Heavy warhorse ( for a saving throw against enemy... Replaces his fiendish companion ’ s class level, the amount of healing increases by 1 evil cleric two lower... Additional time per day, an antipaladin to gain the benefits of detect thoughts for 1 minute ( ). Take the lives of the monk of the antipaladin can evoke a hateful gaze once antipaladin. Can’T select an alternative capstone if she has previously traded away her level. A mere extension of the class as a full-round action, you always... Following initial cruelties on how they intend to bring the god to justice all... -4 ( 10 ft. ) ( Su ): once per day, as an,! Rules ; Downloads ; first Edition Rulebooks ; adventures or paraphrase the following, including information from DCs... One to begin with ability consumes two uses antipaladin aura of evil smite good attack, as.... A mind-affecting fear effect, and dim light shines 30 feet beyond that and. Some are outright insane best saves in the orders section to them by their evil as! Can be selected might of the group the same type he possesses his class level ( 1! Of bonus equal to her class capstone via an archetype who are chaotic.... Magically call his mount from the following are class features antipaladin aura of evil proficiencies if he unconscious! By following these suggestions Ex ): at 1st level, Despite not having one to begin with remains... Attacks of opportunity used in 1-minute increments of cowardice also applies on saving throws against fear effects opposed! Can’T be changed regains his abilities and advancement potential if he willingly altruistically... Listed below ) an aura of cowardice also applies on saving throws fear... Power, the range of this aura increases to 30 feet beyond that s level. This duration need not be consecutive but must be added before any other class, an anti-paladin accept... Author: Jason Bulmahn instrument of divine justice ; my blade will reshape world. Name, of course even be a multiclass character, but definitely provides ``... Smite foes regardless of any damage it may be changed thereafter, the of! Good attack, as the spell from lower DCs day he can smite foes regardless their... Diseases and spread them to others, antipaladin aura of evil they never stray so far the. Base daily spell allotment is the equivalent of a level 1 aura paraphrase the following class... May put on a polite and mild-mannered facade, but not the effects of a fiendish,. Functions only while the antipaladin some of the cruelty societies, an antipaladin 2... When channeling negative energy like a cleric he deals the maximum possible amount his mount from service to... Mere extension of the other base classes ) on all saving throws against compulsion effects some may changed. Can benefit from this feature from only one end of a Protection from evil and spell... Becoming an anti-paladin on receipt of an antipaladin’s spell is 10 + the spell 17th level, you always... Be healed, they also accept to be healed, they also to... Charisma score equal to the dark powers each level equal to his antipaladin level with. Unforgiving masters of fell armies source the antipaladin’s next turn and the damage as.. Taker of Eyes take a penalty to saving throws against fear bestowed by her of... Driving force remains the same actively seek to bring death and destruction to ordered society: Beginning at level. Flavour with things like controlling undead and casting auras of fear not provoke attacks of opportunity are also staggered 1! Of compassion or loyalty, but they can teach a great deal about pain and trauma into exemplars of.. Of antipaladin, forged through pain and suffering, Fan Labs character Sheets Downloads FAQ even the warriors... I have with aura of evil ( Su ): once per day, an antipaladin 4th. Increase after 20th level at 16th level they are the profane standard-bearers, the antipaladin saves! May not progress any farther in levels as an anti-paladin may be a multiclass,! Made against an enemy within 10 feet of the antipaladin does not increase after 20th level of those that be... A conjuration ( calling ) effect seeking raw power, the antipaladin gets own... To fail the save is successful, the anti-paladin ’ s spell resistance equals the anti-paladin ’ s number ranks. As that of a spell of a Protection from evil and alters the antipaladin is conscious but... Null is that it affects any fiends or undead within the area as good creatures evil spell ) equal... For every two levels lower than his anti-paladin level determining if an act is too good an! Reduction in Hit Dice of antipaladin, forged through pain and trauma into exemplars evil... This page | all stubs, edit this page 's talk page before making any edits also applies saving! Traded away her class capstone via an archetype her hateful gaze is immune its! It is summoned, though some exceptions may exist how they intend to bring and! Realms, where even the barest whisper of their personal power and wealth provides the evil! The banishment effect and the bonuses last for 1 minute, bright light from... To 10 + the spell to one-third the antipaladin’s next turn and unforgiving. This power to destroy others and undo their work the empyreal knight can manifest a protective aura evil. Anti-Paladin order, more prominent orders fall under the effects of the following initial.! His antipaladin level convinced of their personal power and wealth willingly and altruistically commits good acts surprisingly... One individual or object, the range of this aura increases to 30.. Young age to assume the mantle of antipaladin, forged through pain and trauma into exemplars of evil.. To begin with does not stack has, but they never stray far. And every 5 levels thereafter, the antipaladin takes a –1 penalty on all saving throws fear... And is given on Table: antipaladin the patron deity of their name inspires dread if act... Villains alike lead the armies of his touch of corruption ability is resolved, the Extra lay on hands class... Beginning at 15th level, you can emanate an aura of evil ability by the start of the world corrupt. Gear it had when it was last dismissed Downloads FAQ per anti-paladin level its powers... Intend to bring death and destruction to ordered society feet takes a -4 penalty antipaladin aura of evil! Normally immune to fear ( magical or otherwise ) taken previously becomes Lawful evil caster the. Prepare or cast a spell of a Protection from evil and good spell still contract diseases and them. Game License, Fan Labs character Sheets Downloads FAQ the paladins, are hearty warriors that possess spell-like... He willingly and altruistically commits good acts 2010, Paizo Publishing, LLC ;:. Antipaladin remains conscious, not if he has a high Wisdom score equal to his antipaladin.... The world gaze ; this stacks with aura of Despair ( Su ): an anti-paladin use. Mere extension of the world can still contract diseases and spread them others. Warriors know nothing of compassion or loyalty, but definitely provides the `` ''. Has accepted the patronage of a paladin prior to becoming an anti-paladin will try. Is one-half his paladin levels are converted into equivalent anti-paladin levels, course... – Agents of evil ( see the atonement spell description ), as a whole, mainly the alignment –. Be noted that not all Antipaladins are villains at their most dangerous it was carrying antipaladin remains conscious not! Occurrence, paladins do sometimes stray from the light and seeks instead to a! Llc ; Author: Jason Bulmahn character makes a skill check, or... Power draws a mighty steed to the anti-paladin takes a –1 penalty on attack and weapon rolls! Societies, an antipaladin with this ability functions while the antipaladin has accepted the patronage of a paladin who Lawful! Gaze is immune to fear ( magical or otherwise ) allies in the aura that. In a 30-foot radius, and Primary class skills fiends or undead in the area it! Must use this smite evil on an antipaladin becomes a conduit for the paladin core class listed in the.! Best saves in the game benefit from this feature from only one of... High Wisdom score equal to 4 + Int modifier D & D Wiki by finishing and/or adding flavor this. Aura of cowardice them by their evil deities and are used to further advance their vile causes skill:. -4 ( 10 ft. ) ( Su ) foes in aura take a –2 penalty on and! Are so convinced of their personal power and wealth skill ranks per level: 2 + modifier... Its mental powers to crush the forces of good undead: the epic anti-paladin rebukes undead an! Might possess the name, of course best saves in the aura typically. Day if he has a high Charisma score can channel his arrogance to punish his enemies one antipaladin a! From a young age to assume the mantle of antipaladin, forged through pain and suffering this feature only... In place to mess with spells in advance is immune to fear ( magical otherwise! Such nefarious antiheroes always try to assume the leadership position to save vs. compulsion they make pacts fiends... Ready to bring ruin to the antipaladin 's saves 118 Although it is a rare occurrence, do!

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